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Modeling the vase on Hexagon
1 - Create a cube.

2 - Stretch it in height.
3 - Select one face near bottom, then click on Loop to get a selection around the cube.

4 - Check the soft selection.
5 - Select the Scale Manipulator tool (S key). Use the central point of the controler, to redimensionate all the sides same time. Push to down, to make tool reduce the size of the faces, creating the desired efect.

6 - Uncheck the soft selection, and select a face then click on Loop.
7 - Use the Scale Manipulator tool again.

Note that here the inset in the vase is larger, and get two rows of faces. Repeat steps 6 and 7, selection a row above or below the first selection.
8 - To make the border, use the top view and select one face in the border, then click on Loop to make a selection around the border.

9 - Check Soft Selection, and use a radius value like 1.2, to select only two rows of points.

10 - Use the Scale Manipulator to increase the size of the faces, creating the border of the vase.
11 - To make the interior opening, select some faces at the top of the vase, using the Lasso Selection tool (right_click to bring menu).
12 - Some other faces can be selected in the proccess. You will need to de-select then. To do that, hold Shift and with left mouse button unselect the faces. Make sure that the option Paint Mode from Selection toolbar is activated. With that you can de-select faces without need to click one by one.
13 - Using the Translation Manipulator tool, push the selected faces to down, making a hole in the model.

14 - Save your model. Important: don't redefine the mapping for the texture! The Second Life objects have the correct mapping to generate sculpties. Because that you cannot Add or Delete elements (faces, vertices) from the model.
15 - Go to File->Export and select Second Life Sculptie. Give a name to the file and save. Hexagon will generate a TGA file for the sculptie, with alfa layer. This alfa layer will prevent the sculptie map be viewed in Second Life.

There is the generated mapping for sculptie:

If you have some skin templates, and want to add some new lipsticks, eyeshadows, or more, look at these add-on packs:
Pack 1
- 3 types of eye shadows: 2 colors for gloss shadow, 9 colors for shadow 1 and shadow 2, 2 eye liners;
- 12 different types of eyebrows int 3 colors, plus a layer for removing the original eyebrows from the template;
- 9 colors and 3 gloss colors for lips;
- 10 different types of pubic hair, in one color.
At SLExchange: Quick Skin Add-on Pack 1
At Shop OnRez: Quick Skin Add-on Pack 1 - Commercial
Pack 2
- 22 types of eye shadows with a layer for glitter effect;
- 30 new lips;
- 10 colors of rouge in two sizes.
At SLExchange: Skin add-on Pack 2
At Shop OnRez: Skin add-on Pack 2 - Box
Gothic pack
- 18 eyeshadows
-
16 lips
-
9 tattoss
- 3 lipliners
At SLExchange: Skin Add-on Pack - Gothic Makeup
At Shop OnRez: Skin Add-on Pack - Gothic MakeupThese packs are available for Photoshop, Paint Shop Pro (not pack 1) and PNG format.To buy, visit my stores:
Fatimas Desire: http://slurl.com/secondlife/Fatimas%20Desire/77/81/470
Official Store: http://slurl.com/secondlife/Caesars%20Island3/114/79/23
or website: http://sl.dragaodepapel.com.br
Hi!
I'm starting some posts about creation of sculpties with Hexagon 2, from Daz.
Hexagon is a 3D modeling tool, with a lot of interesting features. In version 2.5, Daz added to this software the ability to export the mapping images for sculpties, to import on Second Life.
I will show how to create a simple vase from a cube.
Hexagon have a palette with the commom primitives of Second Life: cube, sphere, cylinder, cone and torus. You need to use one of these primitives as starting point for a sculptie.
Once the primitives are correctly mapped to generate the sculptie mapping, you cannot remove or add faces to object, and cannot use an existing object that is not made from primitives.
If you want to know more about Hexagon, visit the official website: http://www.daz3d.com/i.x/software/hexagon/-/?&_m=d
Let's go to lessons!
(and sorry for my english, I talk Portuguese)
Part One: Creating the Vase with Hexagon
Part Two: Importing it on Second Life
Part Three: Painting the vase
Part Four: Update on how to paint the texture for the vase !
Once I have uploaded the sculptie map to SL, you can get that for free at my main stores.
Look for the vase, and click on it. You will receive some textures for sculpties. You can get the source files of this tutorial here: http://sl.dragaodepapel.com.br
Well, with this quick tutorial I want to show how you can make sculpties with a cheap, and very good, modeling tool.
And, with the features of Hexagon, I can export the model to anotherformat, and work with my passion: paper models!
Check my other blog to see the vase as a paper model!
Dragão de papel - paper modeling
I have created a website to show my products:
http://sl.dragaodepapel.com.br
You can see detailed information of products, and get the links to download the files, when a product have it.