Take a look :)
https://marketplace.secondlife.com/stores/13581
Sunday, November 14, 2010
Tutorial - How to Make Skins
Want to know how to make realistic skins?
Check this e-book, a great resource of tips and techniques about making skins. And can be applied to clothes too.
https://marketplace.secondlife.com/p/Creating-Skins-E-books-and-Resources/1600321
Check this e-book, a great resource of tips and techniques about making skins. And can be applied to clothes too.
https://marketplace.secondlife.com/p/Creating-Skins-E-books-and-Resources/1600321
Monday, October 6, 2008
New textures pack
I have released today two new texture packs: doors and windows.
For more information, visit my official website for SL:
http://aydesigns.dragaodepapel.info
For more information, visit my official website for SL:
http://aydesigns.dragaodepapel.info
Tuesday, June 10, 2008
Modeling a vase in Daz Hexagon 2.5 - Part IV
Well, in part 3 I put a quick example on how to paint the sculptie. But, there is a problem here.
I tried many times to correct the problem, and nothing worked, even the tip to rotate the texture 90º, as I received from a member of Daz group in SL.
So, how to correct it?
Using another way. And this another is that I don't want to use, but, it is the only way that I know now.
This way is: upload the sculptie to SL, create it, and in texture put a special image for mapping, like this:
So, sculpties will have textures like this:
Then I get printscreens of the most views possible from the vase, to have an reference:
In the paint program, start the work. I use Photoshop for that, but any software that can handle layers can be used. I create a new document, with size of 512x512, a good size for texture. Open, copy and paste the texture I use for mapping. The I created a new layer, to paint on it.
Using the views of sculptie as reference, I start to paint the texture in the painting layer. If I think that I need more layers, I add them. In the finished file, I have the mapping layer, and the layers for color and details of the vase.
Then I save it as JPG file, upload and apply the new texture of the vase, and the result is:
In the left, the vase with new texture, and at right the vase with mapping texture.
Perfect, no?
Yes, it gives some more work to get ready, but works at all.
And, my finished vase, that I use to give to people the example files and objects:
It's so cute!!
Note: I updated the file in my website, with the mapping and the Photoshop files for the texture of the vase. If you downloaded the file before this part of tutorial, download it again.
I tried many times to correct the problem, and nothing worked, even the tip to rotate the texture 90º, as I received from a member of Daz group in SL.
So, how to correct it?
Using another way. And this another is that I don't want to use, but, it is the only way that I know now.
This way is: upload the sculptie to SL, create it, and in texture put a special image for mapping, like this:
So, sculpties will have textures like this:
Then I get printscreens of the most views possible from the vase, to have an reference:
In the paint program, start the work. I use Photoshop for that, but any software that can handle layers can be used. I create a new document, with size of 512x512, a good size for texture. Open, copy and paste the texture I use for mapping. The I created a new layer, to paint on it.
Using the views of sculptie as reference, I start to paint the texture in the painting layer. If I think that I need more layers, I add them. In the finished file, I have the mapping layer, and the layers for color and details of the vase.
Then I save it as JPG file, upload and apply the new texture of the vase, and the result is:
In the left, the vase with new texture, and at right the vase with mapping texture.
Perfect, no?
Yes, it gives some more work to get ready, but works at all.
And, my finished vase, that I use to give to people the example files and objects:
It's so cute!!
Note: I updated the file in my website, with the mapping and the Photoshop files for the texture of the vase. If you downloaded the file before this part of tutorial, download it again.
Tuesday, May 13, 2008
Modeling a vase in Daz Hexagon 2.5 - Part III
Painting the vase
Once we are using a modeling tool, we can paint a texture for the sculptie. The Hexagon have tools that allow you to paint in texture directly on the model.
But, there is a problem. The texture don't fit exactly in the sculptie. First I rotated 90º the texture, before upload. On SL, I changed the parameters on texture tab to fit it as a possible, but without success. So, this will take some more hours of try and discover, to understand what is wrong in painting textures. Or a trip to bugs tracker of Daz.
1 - Click on the blue point at left, to open the Material tab (if it is not visible).
2 - If your object don't have an material, click on New. I always put a color in textures, to better view.
3 - Choose Texture 512x512 in the Texture drop-down.
4 - You can hide the Material tab.
5 - Click on UV & Paint tab, then select the Paint tool.
6 - In Texture option at the Paint properties, you can select a color (small square at top) or a texture (square at bottom). Use the bottom square. Click on it to bring it to front, then click again to open the Textures menu. Choose one texture.
7 - Then start painting. Paint all the sides of the vase. This is not a fabulous paint tool, like the ones from Photoshop, but can help us to define the points where we want to paint, and wich color and texture. Refine in textures need to be made with better software.
8 - When you save your model, Hexagon will automaticaly save a PNG file for the texture, with the same name of the model file.
9 - Inside the vase paint black or dark grey. Select the top square, then click again to choose a color.
Tip: click on Validate at the properties tab of the Paint tool, to release the object, or you cannot span or rotate the views. This not happens all the time, but I have this problem.
10 - The image below shows the texture. It's not good at this time, but we can ajust it later.
11 - Sometimes wee need the UV mapping for helping at painting. In the most cases, the UV mapping is a good representation of the faces in a 2D plane. With that, we can use a software for editing image to prepare the texture. To get the UV mapping for the vase, right click in name of one the views and chose UV view.
12 - Yes, it's not good, but we cannot change the UV mapping for SL objects, or the sculptie will not work. In the UV view there is a camera icon, this export the uv mapping to an image file.
13 - To get the views again, click on Four views button (bottom of screen), in the UV view, click in the name of view and chose another view.
14 - Want to put more details? Continue painting. With white color, Paint tool with size of 2, 100% of opacity and hardness, I paint a line in the middle of the vase. This is only a mark that I will use later, to put another type of decoration.
15 -On Second Life, upload the texture, edit your object, and in Textures tab, select the new texture for the vase.
Once we are using a modeling tool, we can paint a texture for the sculptie. The Hexagon have tools that allow you to paint in texture directly on the model.
But, there is a problem. The texture don't fit exactly in the sculptie. First I rotated 90º the texture, before upload. On SL, I changed the parameters on texture tab to fit it as a possible, but without success. So, this will take some more hours of try and discover, to understand what is wrong in painting textures. Or a trip to bugs tracker of Daz.
1 - Click on the blue point at left, to open the Material tab (if it is not visible).
2 - If your object don't have an material, click on New. I always put a color in textures, to better view.
3 - Choose Texture 512x512 in the Texture drop-down.
4 - You can hide the Material tab.
5 - Click on UV & Paint tab, then select the Paint tool.
6 - In Texture option at the Paint properties, you can select a color (small square at top) or a texture (square at bottom). Use the bottom square. Click on it to bring it to front, then click again to open the Textures menu. Choose one texture.
7 - Then start painting. Paint all the sides of the vase. This is not a fabulous paint tool, like the ones from Photoshop, but can help us to define the points where we want to paint, and wich color and texture. Refine in textures need to be made with better software.
8 - When you save your model, Hexagon will automaticaly save a PNG file for the texture, with the same name of the model file.
9 - Inside the vase paint black or dark grey. Select the top square, then click again to choose a color.
Tip: click on Validate at the properties tab of the Paint tool, to release the object, or you cannot span or rotate the views. This not happens all the time, but I have this problem.
10 - The image below shows the texture. It's not good at this time, but we can ajust it later.
11 - Sometimes wee need the UV mapping for helping at painting. In the most cases, the UV mapping is a good representation of the faces in a 2D plane. With that, we can use a software for editing image to prepare the texture. To get the UV mapping for the vase, right click in name of one the views and chose UV view.
12 - Yes, it's not good, but we cannot change the UV mapping for SL objects, or the sculptie will not work. In the UV view there is a camera icon, this export the uv mapping to an image file.
13 - To get the views again, click on Four views button (bottom of screen), in the UV view, click in the name of view and chose another view.
14 - Want to put more details? Continue painting. With white color, Paint tool with size of 2, 100% of opacity and hardness, I paint a line in the middle of the vase. This is only a mark that I will use later, to put another type of decoration.
15 -On Second Life, upload the texture, edit your object, and in Textures tab, select the new texture for the vase.
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